Well, it appears that I was a little too ambitious with my goal of making a good animated episode of "Go For It!". As it stands, I really don't have the right skills to produce a satisfactory work yet and rather than subject people to an inferior product, I've decided to wait until I have the proper skills to attempt such a venture. Hopefully within the next couple weeks, I'll have the time and energy to get back to making comics as a defeated husk of the human being I once was. This, of course, means the sarcastic content of my comics will increase tenfold.
Thank you all for keeping up with me during this difficult period.
Sorry for not having posted in a good while, things have been quite busy here at school. In fact, in order to keep producing work and stay in good academic standing, I had to quit the comedy troupe. Well, that's only half-true. There were some creative differences that led to the decision as well.
Anyway, onto comic-related news. I've been attempting to get into more character-based humor, but hopefully not to the exclusion of social commentary and pop-culture perversion. At the moment, backgrounds are still really troubling, and despite their low quality take a long time to do. This should hopefully change in the future.
Updates might be a little sporadic during November as I'm working on the very first animated episode based off of the series. I'm working on finalizing the script by tonight, and hopefully recording the voices on Friday and Saturday. The animation will hopefully be finished by the end of Thanksgiving break. I'm looking forward to producing my first animation, and hope to make it better than average. If the quality isn't up to par, however, I'll probably spend winter retooling it before doing a full online release.
Casting this project is going to be very interesting, I think. I can do lots of voices, but there's a limit to what one person can do.
That's all the news that's fit to print. Tune in next time for possible visual excerpts from the first episode, or maybe script tidbits.